KOTIS recruits Oriel and Maxen just wanted to get their gaming guild together
for Snow Day, but failed to factor jealousy into their plans. On a day that
has come to celebrate families and friendship, it can be hard to be kinless.
A turning of the year piece of Touchstone fluff (one for the fans, not
recommended for new readers).
The only thing bigger than the world’s first full virtual reality game
is the mystery surrounding its origins. Who is behind Ryzonart Games?
How was such a huge advance in technology achieved?
Taia de Haas loves having her own virtual spaceship, and wants nothing
more than to visit every planet in the solar system. But she cannot
ignore the question of whether such a magnificent gift comes with
strings attached. Is the game a trick, a trap, a subtle invasion? Or an
opportunity to step up and fight for her own planet?
Caught in a tangle of riddles and lies, Taia can’t resist trying to win
answers from Ryzonart’s mysterious administrators. But will finding the
truth cost her the Singularity Game?
In a world where lightning sustained the Roman Empire, and Egypt’s vampiric god-kings spread their influence through medicine and good weather, tiny Prytennia’s fortunes are rising with the ships that have made her undisputed ruler of the air.
But the peace of recent decades is under threat. Rome’s automaton-driven wealth is waning along with the New Republic’s supply of power crystals, while Sweden uses fear of Rome to add to her Protectorates. And Prytennia is under attack from the wind itself. Relentless daily blasts destroy crops, buildings, and lives, and neither the weather vampires nor Prytennia’s Trifold Goddess have been able to find a way to stop them.
With events so grand scouring the horizon, the deaths of Eiliff and Aedric Tenning raise little interest. The official verdict is accident: two careless automaton makers, killed by their own construct.
The Tenning children and Aedric’s sister, Arianne, know this cannot be true. Nothing will stop their search for what really happened.
Not even if, to follow the first clue, Aunt Arianne must sell herself to a vampire