Like every teen, Anna has secrets. Unlike every teen, Anna has a telepath for a father and Commerce City's most powerful businessperson for a mother. She’s also the granddaughter of the city’s two most famous superheroes, the former leaders of the legendary Olympiad, and the company car drops her off at the gate of her exclusive high school every morning. Privacy is one luxury she doesn’t have.
Hiding her burgeoning superpowers from her parents is hard enough; how’s she supposed to keep them from finding out that her friends have powers, too? Or that she and the others are meeting late at night, honing their skills and dreaming of becoming Commerce City’s next great team of masked vigilantes?
Like every mother, Celia worries about her daughter. Unlike every mother, Celia has the means to send Anna to the best schools and keep a close watch on her, every second of every day. At least Celia doesn’t have to worry about Anna becoming a target for every gang with masks and an agenda, like Celia was at Anna’s age.
As far as Celia knows, Anna isn't anything other than a normal teen. Still, just in case, Celia has secretly awarded scholarships at Anna’s private high school to the descendants of the city’s other superpowered humans. Maybe, just maybe, these teens could one day fill the gap left by the dissolution of The Olympiad...
As Denver adjusts to a new master vampire, Kitty gets word of an intruder in the Denver werewolf pack’s territory, and she investigates the challenge to her authority. She follows the scent of the lycanthrope through the mountains where she is lured into a trap, tranquilized, and captured. When she wakes up, she finds herself in a defunct silver mine: the perfect cage for a werewolf. Her captors are a mysterious cult seeking to induct Kitty into their ranks in a ritual they hope will put an end to Dux Bellorum. Though skeptical of their power, even Kitty finds herself struggling to resist joining their cause. Whatever she decides, they expect Kitty to join them in their plot . . . willingly or otherwise.
On the heels of Kitty's return from London, a new werewolf shows up in Denver, one who threatens to split the pack by challenging Kitty's authority at every turn. The timing could not be worse; Kitty needs all the allies she can muster to go against the ancient vampire, Roman, if she's to have any hope of defeating his Long Game. But there's more to this intruder than there seems, and Kitty must uncover the truth, fast. Meanwhile, Cormac pursues an unknown entity wreaking havoc across Denver; and a vampire from the Order of St. Lazaurus tempts Rick with the means to transform his life forever.
Kitty has been tapped as the keynote speaker for the First International Conference on Paranatural Studies, taking place in London. The conference brings together scientists, activists, protestors, and supernatural beings from all over the world—and Kitty, Ben, and Cormac are right in the middle of it.
Master vampires from dozens of cities have also gathered in London for a conference of their own. With the help of the Master of London, Kitty gets more of a glimpse into the Long Game—a power struggle among vampires that has been going on for centuries—than she ever has before. In her search for answers, Kitty has the help of some old allies, and meets some new ones, such as Caleb, the alpha werewolf of the British Isles. The conference has also attracted some old enemies, who've set their sights on her and her friends.
All the world's a stage, and Kitty's just stepped into the spotlight.
The first-ever story collection from the bestselling author, including two all-new works!
Kitty Norville, star of a bestselling series, is everybody's favorite werewolf DJ and out-of-the-closet supernatural creature. Over the course of eight books she's fought evil vampires, were-creatures, and some serious black magic. She's done it all with a sharp wit and the help of a memorable cast of werewolf hunters, psychics, and if-notgood-then-neutral vampires by her side. not only gives readers some of Kitty's further adventures, it offers longtime fans a window into the origins of some of their favorite characters.
In 'Conquistador de la Noche,' we learn the origin story of Denver's Master vampire, Rick; with 'Wild Ride,' we find out how Kitty's friend T.J. became a werewolf; and in 'Life is the Teacher,' we revisit Emma, the human-turned-unwilling-vampire who serves the aloof vampire Master of Washington, D.C.
This entertaining collection includes two brand-new works: 'You're On the Air,' about one of Kitty's callers after he hangs up the phone; and the eagerly awaited 'Long Time Waiting,' the novella that finally reveals just what happened to Cormac in prison, something every Kitty fan wants to know.
Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatized by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history might have actually been supernatural? She's got suspicions about William Tecumseh Sherman. Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter.
But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn. . . .
Can an accountant defeat a supervillain? Celia West, only daughter of the heroic leaders of the superpowered Olympiad, has spent the past few years estranged from her parents and their high-powered lifestyle. She's had enough of masks and heroics, and wants only to live her own quiet life out from under the shadow of West Plaza and her rich and famous parents.
Then she is called into her boss' office and told that as the city's top forensic accountant, Celia is the best chance the prosecution has to catch notorious supervillain the Destructor for tax fraud. In the course of the trial, Celia's troubled past comes to light and family secrets are revealed as the rift between Celia and her parents grows deeper. Cut off from friends and family, Celia must come to terms with the fact that she might just be Commerce City's only hope.
This all-new and moving story of love, family, and sacrifice is an homage to Golden Age comics that no fan will want to miss.
It was a slender length of rusted steel, tapered to a point at one end and jagged at the other, as if it had broken. A thousand people would step over it and think it trash, but not her.
This was the tip of a rapier.
Sixteen-year-old Jill has fought in dozens of fencing tournaments, but she has never held a sharpened blade. When she finds a corroded sword piece on a Caribbean beach, she is instantly intrigued and pockets it as her own personal treasure.
The broken tip holds secrets, though, and it transports Jill through time to the deck of a pirate ship. Stranded in the past and surrounded by strangers, she is forced to sign on as crew. But a pirate's life is bloody and brief, and as Jill learns about the dark magic that brought her there, she forms a desperate scheme to get home — one that risks everything in a duel to the death with a villainous pirate captain.
Time travel, swordplay, and romance combine in an original high-seas adventure from bestseller Carrie Vaughn.
When Evie Walker goes home to spend time with her dying father, she discovers that his creaky old house in Hope's Fort, Colorado, is not the only legacy she stands to inherit. Hidden behind the old basement door is a secret and magical storeroom, a place where wondrous treasures from myth and legend are kept safe until they are needed again. The magic of the storeroom prevents access to any who are not intended to use the items. But just because it has never been done does not mean it cannot be done.
And there are certainly those who will give anything to find a way in.
Evie must guard the storeroom against ancient and malicious forces, protecting the past and the future even as the present unravels around them. Old heroes and notorious villains alike will rise to fight on her side or to undermine her most desperate gambits. At stake is the fate of the world, and the prevention of nothing less than the apocalypse.
Kitty Norville, Alpha werewolf and host of The Midnight Hour, a radio call-in show, is contacted by a friend at the NIH's Center for the Study of Paranatural Biology. Three Army soldiers recently returned from the war in Afghanistan are being held at Ft. Carson in Colorado Springs. They're killer werewolves—and post traumatic stress has left them unable to control their shape-shifting and unable to interact with people. Kitty agrees to see them, hoping to help by bringing them into her pack.
Meanwhile, Kitty gets sued for libel by CEO Harold Franklin after featuring Speedy Mart—his nationwide chain of 24-hour convenience stores with a reputation for attracting supernatural unpleasantness—on her show.
Very bad weather is on the horizon.
Talk radio host and werewolf Kitty Norville has agreed to appear on TV's first all-supernatural reality show. She's expecting cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics. But what begins as a publicity stunt will turn into a fight for her life.
The cast members, including Kitty, arrive at the remote mountain lodge where the show is set. As soon as filming starts, violence erupts and Kitty suspects that the show is a cover for a nefarious plot. Then the cameras stop rolling, cast members start dying, and Kitty realizes she and her monster housemates are ironically the ultimate prize in a very different game. Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in . . . before it kills them all.
On one side of the border lies the modern world: the internet, homecoming dances, cell phones. On the other side dwell the ancient monsters who spark humanity's deepest fears: dragons.
Seventeen-year-old Kay Wyatt knows she's breaking the law by rock climbing near the border, but she'd rather have an adventure than follow the rules. When the dragon Artegal unexpectedly saves her life, the rules are abruptly shattered, and a secret friendship grows between them.
But suspicion and terror are the legacy of human and dragon interactions, and the fragile truce that has maintained peace between the species is unraveling. As tensions mount and battles begin, Kay and Artegal are caught in the middle. Can their friendship change the course of a war?
In her young-adult debut, bestselling author Carrie Vaughn presents a distinctly twenty-first-century tale of myths and machines, and an alliance that crosses a seemingly unbridgeable divide.
This time, Kitty's taking on Las Vegas!
Her mind is filled with visions of a romantic weekend with her boyfriend Ben, lounging for hours by the pool with a frufru drink in hand, and maybe even getting hitched. She also plans a live, televised version of her popular radio show.
The plans go awry, however, and she find herself sharing the stage with Balthasar, a mysterious lycanthrope who fronts an animal act of sexy were-felines; a shadowy convention of bounty hunters specializing in supernatural targets; a stage magician whose magic may be the real thing; and Dom, the playboy Master vampire of Las Vegas. When Ben vanishes, Kitty faces a myriad of suspects with ill intent - or Ben himself, getting cold feet.
Things get even hotter when Balthasar sets his romantic sights on her. Kitty discovers that there are forces at work here beyond even Sin City's reputation. Kitty gets help from unexpected quarters. Evan and Brenda, tough-as-nails bounty hunters, and Odysseus Grant, the magician with dark powers, help Kitty discover that Balthasar's sexy stage show is a front for a cult that worships an ancient Babylonian goddess - by sacrificing werewolves.
Sometimes what happens in Vegas doesn't stay in Vegas.
Kitty and Ben flee The City That Never Sleeps, thinking they were finished with the dangers there, but the sadistic cult of lycanthropes and their vampire priestess have laid a curse on Kitty in revenge for her disrupting their rituals. Starting at the next full moon, danger and destruction the form of fire strikes Kitty and the pack of werewolves she's sworn to protect.
She enlists the help of a group of TV paranormal investigators — one of whom has real psychic abilities — to help her get to the bottom of the curse that's been laid on her. Rick, the Master vampire of Denver, believes a deeper plot lies behind the curse, and he and Kitty argue about whether or not to accept the help of a professional demon hunter — and vampire — named Roman, who arrives a little too conveniently in the nick of time.
Unable to rely on Rick, and unwilling to accept Roman's offer of help for a price, Kitty and her band of allies, including Vegas magician Odysseus Grant and Kitty's own radio audience, mount a trap for the supernatural being behind the curse, a destructive force summoned by the vengeful cult, a supernatural being that none of them ever thought to face.
Kitty's radio show is as popular as ever and she has a boyfriend who actually seems to understand her. Can she finally settle down to a normal life? Not if this is just the calm before the storm. When her mother falls ill, Kitty rushes back to Denver—and right back to the abusive pack of werewolves she escaped a year ago. To make matters worse, a war is brewing between the city's two oldest vampires, threatening the whole supernatural community. Though she wants to stay neutral, Kitty is again drawn into a world of politics and violence. To protect her family, her lover, and herself, she'll have to choose sides. And maybe become what she hates - a killer.
After getting caught turning wolf on national television, Kitty retreats to a mountain cabin to recover and write her memoirs. But this is Kitty, so trouble is never far behind, and instead of Walden Pond, she gets Evil Dead. When werewolf hunter Cormac shows up with an injured Ben O'Farrell, Kitty's lawyer, slung over his shoulder, and a wolf-like creature with glowing red eyes starts sniffing around the cabin, Kitty wonders if any of them will get out of these woods alive...
Celebrity werewolf and late-night radio host Kitty Norville prefers to be heard and not seen. So when she's invited to testify at a Senate hearing on behalf of supernaturals, and her face gets plastered on national TV, she inherits a new set of friends, and enemies, including the vampire mistress of the city; an über-hot Brazilian were-jaguar; and a Bible-thumping senator who wants to expose Kitty as a monster. Kitty quickly learns that in this city of dirty politicians and backstabbing pundits, everyone's itching for a fight.
Kitty Norville is a midnight-shift DJ for a Denver radio station -- and a werewolf in the closet. Sick of lame song requests, she accidentally starts "The Midnight Hour," a late-night advice show for the supernaturally disadvantaged. After desperate vampires, werewolves, and witches across the country begin calling in to share their woes, her new show is a raging success. But it's Kitty who can use some help. With one sexy werewolf-hunter and a few homicidal undead on her tail, Kitty may have bitten off more than she can chew…