As war continues to rage between the Alliance and Syndicate Worlds, Captain “Black Jack” Geary is promoted to admiral—even though the ruling council fears he may stage a military coup. His new rank gives him the authority to negotiate with the Syndics, who have suffered tremendous losses and may finally be willing to end the war. But an even greater alien threat lurks on the far side of the Syndic occupied space.
The Alliance has been fighting the Syndic for a century, and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is Captain John "Black Jack" Geary - a man who has emerged from a century-long hibernation to find himself heroically idealized beyond belief. Now, he must live up to his own legend.
Jack Campbell is the pseudonym for John G. Hemry, a retired Naval officer and graduate of the U.S. Naval Academy in Annapolis. As Jack Campbell, he writes The Lost Fleet series of military science fiction novels. He also wrote the Stark's War and Paul Sinclair series under his real name.
After successfully freeing Alliance POWs, “Black Jack” Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos.
Outnumbered by the superior forces and firepower of the Syndicate Worlds, the Alliance Fleet continues its dangerous retreat across the enemy star system. Led by legendary Captain John “Black Jack” Geary, the Alliance is desperately trying to return home with its captured prize: the key to the Syndic hypernet.
The series is set one-hundred-plus years into an interstellar war between two different human cultures, the Alliance and the Syndics. The protagonist of the story is discovered floating in a suspended animation escape pod one-hundred years after he made a "heroic last stand" against an enemy fleet. In the present, he's a renowned hero to the Alliance and his name and actions are used to justify poor tactics and decisions. Awakened after being discovered during a secret mission that turns out to be an enemy trap, he's suddenly dropped into the fleet commander's chair and expected to live up to the legend that has grown around him.
For centuries, the two Great Guilds have controlled the world of Dematr. The Mechanics and the Mages have been bitter rivals, agreeing only on the need to keep the world they rule from changing. But now a Storm approaches, one that could sweep away everything that humans have built. Only one person has any chance of uniting enough of the world behind her to stop the Storm, but the Great Guilds and many others will stop at nothing to defeat her.
Mari is a brilliant young Mechanic, just out of the Guild Halls where she has spent most of her life learning how to run the steam locomotives and other devices of her Guild. Alain is the youngest Mage ever to learn how to change the world he sees with the power of his mind. Each has been taught that the works of the other’s Guild are frauds. But when their caravan is destroyed, they begin to discover how much has been kept from them.
As they survive danger after danger, Alain discovers what Mari doesn’t know—that she was long ago prophesized as the only one who can save their world. When Mari reawakens emotions he had been taught to deny, Alain realizes he must sacrifice everything to save her. Mari, fighting her own feelings, discovers that only together can she and Alain hope to stay alive and overcome the Dragons of Dorcastle.
President Gwen Iceni and General Artur Drakon have successfully liberated the Midway Star System—but the former rulers of the Syndicate Worlds won’t surrender the region without a fight. The dictatorial regime has ordered the ex–Syndicate CEOs terminated with extreme prejudice and the system’s citizens punished for their defiance.
Outnumbered and led by junior officers hastily promoted in the wake of the uprising, Midway’s warships are no match for the fleet massing and preparing to strike. But the Syndicate isn’t the only threat facing Iceni and Drakon. Another former CEO has taken control of the Ulindi Star System, the first calculated move toward establishing his own little empire.
With Drakon’s ground forces dispatched to Ulindi, Midway erupts in violence as Syndicate agents and other, unknown enemies stoke a renewed revolt against Iceni’s power—leaving both her and Drakon vulnerable to trusted officers just waiting for an opportune moment to betray them…
A thrilling spin-off from Jack Campbell's series, delivered “excellent tales of space battles and struggles against tyrants and aliens.”
Now the bestselling author returns with the next chapter in the overthrow of the Syndicate Worlds' oppression…
Following a successful coup, the leaders of the rebel Midway Star System struggle to forge a government free enough to please its citizens yet strong enough to secure power. But in a world where former rulers have become new foes, an alien threat to humanity may turn old adversaries into uncertain allies.
General Artur Drakon knows three words describe someone who confides in a Syndicate CEO: Despite his misgivings, he partnered with another former CEO to overthrow Syndic forces. Now, with an enigma fleet menacing their hard-earned independence, he can ill afford to trust her—or lose…
Geary and the crew of the have managed to safely escort important alien representatives to Earth. But before they can make tracks for home, two of Geary’s key lieutenants vanish. The search for his missing men leads Geary on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed—leaving Geary to face the most profound moral dilemma of his life.
To make matters worse, strains on the Alliance are growing as the Syndics continue to meddle. Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a mysterious threat that could finally force the Alliance to its knees.
As Geary spearheads a desperate battle to protect the Alliance against a shrewd and powerful enemy, he’s left with just one question: Who are they?
The authority of the Syndicate Worlds government is crumbling. Civil war and rebellion are breaking out in many star systems despite the Syndic government’s brutal attempts to suppress disorder. Midway is one of those star systems, and leaders there must decide whether to remain loyal to the old order or fight for something new.
CEO Artur Drakon has been betrayed. The Syndic government failed to protect its citizens from both the Alliance and the alien enigmas. With a cadre of loyal soldiers under his command, Drakon launches a battle for control of the Midway Star System assisted by an ally he is unsure he can trust.
CEO Gwen Iceni was exiled to Midway because she wasn’t ruthless enough in the eyes of her superiors. She’s made them regret their assessment by commandeering some of the warships at Midway and attacking the remaining ships still loyal to the Syndicate empire. Iceni declares independence for the Midway Star System on behalf of the people while staying in charge as President. But while she controls the mobile fleet, she has no choice but to rely on General Drakon’s ground forces to keep the peace planet-side.
If their coup is to succeed, Drakon and Iceni must put their differences aside to prevent the population of Midway from rising up in rebellion against them, to defend Midway against the alien threat of the enigma race and to ferret out saboteurs determined to reestablish Syndic rule.
Admiral Geary’s First Fleet of the Alliance has survived the journey deep into unexplored interstellar space, a voyage that led to the discovery of new alien species, including a new enemy and a possible ally. Now Geary’s mission is to ensure the safety of the Midway Star System, which has revolted against the Syndicate Worlds empire—an empire that is on the brink of collapse.
To complicate matters further, Geary also needs to return safely to Alliance space not only with representatives of the Dancers, an alien species, but also with , a captured warship that could possibly be the most valuable object in human history. Despite the peace treaty that Geary must adhere to at all costs, the Syndicate Worlds regime threatens to make the fleet’s journey back grueling and perilous.
And even if Geary escorts and the Dancers’ representatives safely unharmed, the Syndics’ attempts to spread dissent and political unrest may have already sown the seeds of the Alliance’s destruction…
The Lost Fleet continues its perilous journey home. Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials and Captain ‘Black Jack’ Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.