Grim Batol: its dark legacy stretches back into the mists of Azeroth's past. But most know it as the site of a terrible tragedy -- where the vile orcs corrupted the hatchlings of the noble Dragonqueen, Alexstrasza, and used them as weapons of war. Though a band of heroes, led by the enigmatic mage, Krasus, defeated the orcs and freed the captive dragons, the cursed mountain stands as another ravaged landmark within the...
WORLD OF WARCRAFT
But now Krasus -- known to some as the red dragon Korialstrasz -- senses the malice of Grim Batol rising once more to threaten those he holds dear. Determined this time to confront this evil by himself, he is unaware of the quests that will draw others to Grim Batol and reveal the monstrous truth that could not only herald their deaths, but usher in a terrible new age of darkness and destruction.
Many months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past—a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power—unaware that one of their own would soon usher in an age of darkness that would engulf the world of...WARCRAFT®.
In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen’s treachery, the burning Legion’s gateway into Azeroth will open anew. And this time—the struggles of the past may well spill over into the future...
In the wake of the Cataclysm, conflict has engulfed every corner of Azeroth. Hungering for more resources amid the turmoil, the Horde has pressed into Ashenvale to feed its burgeoning war machine. There, acting warchief Garrosh Hellscream has employed a brutal new tactic to conquer the region and crush its night elf defenders, a move that will cripple the Alliance’s power throughout the...
Unaware of the disaster brewing in Ashenvale, the night elves’ legendary leaders, High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage, conduct a summit near Darnassus in order to vote the proud worgen of Gilneas into the Alliance. However, resentment of Gilneas and its ruler, Genn Greymane, runs deep in Stormwind’s King Varian Wrynn. His refusal to forgive Genn for closing his nation off from the rest of the world years ago endangers more than just the summit: it threatens to unravel the Alliance itself.
Varian’s animosity is only one of many unsettling developments in Darnassus. An uneasiness creeps over the once-immortal night elves as the first of them fall victim to the infirmities of age. While they cope with their mortality, tensions flare over the reintroduction of the Highborne, formerly the highest caste of night elf nobility, into their society. Many night elves are unable to pardon the Highborne for the destruction unleashed on Azeroth millennia ago by their reckless use of magic.
When a murdered Highborne is discovered on the outskirts of Darnassus, Malfurion and Tyrande move to stop further bloodshed and unrest by appointing one of the night elves’ most cunning and skilled agents to find the killer: the renowned warden Maiev Shadowsong. Yet with all that is transpiring In Darnassus, the Alliance might be powerless to stop the relentless new warchief Garrosh from seizing the whole of Ashenvale.
In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony—until the arrival of the demonic army known as Burning Legion shattered the world’s tranquility forever.
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary—the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War—the conflict that would change the destiny of man.
Bent on destroying the evil cult of the Triune, Uldyssian does not yet suspect that Inarius—secret Prophet of the Cathedral of Light—has been subtly aiding his quest. Obsessed with restoring Sanctuary to its former glory, Inarius has been playing Uldyssian against the two great religions in a reckless attempt to topple them both. But another player has slipped back into the equation. The demon Lilith, once Inarius’s lover, seeks to use Uldyssian as her own pawn in a scheme to turn humans into an army of —godlike beings, more powerful than any angel or demon, who could overturn all Creation and elevate Lilith to supreme being.
New York Times bestselling author Richard Knaak writes of a Sorceror's search for wealth in a once magical, mysterious lost city… After a lifetime of research and calculation, the Vizerei sorcerer Quov Tsin, thinks he has figured out the secret behind the ruins of the lost city of Ureh. He hires a pack of mercenaries from the West and they set out to search for the wealth of the fabled city — the riches and knowledge that disappeared without a trace along with the people of the ancient city, where mighty sorcerers once sought to gain entrance to Heaven itself. His calculations prove correct and phantoms soon begin to appear in the darkened city. Before long, the ruins return to life, but not as the Mecca they imagined. Instead, as the adventurers become a part of the magical life of the city, they come under the attention of its ruler, Juris Khan. Members of the party begin to disappear. Soon Tsin and the necromancer Zayl begin to suspect the horrible truth, that the quest for Heaven led the ancient sorcerers, and their city, not to Heaven but to Hell… and thanks to their own interference, no barrier will bar the possesed denizens way back into the natural world.
An orginal tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning electronic game form Blizzard Entertainment. Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm…and neither Man nor Demon nor Angel will be left unscathed… Norrec Vizharan has become a living nightmare. While on a quest to find magical treasure, the soldier of fortune discovers an artefact beyond his wildest dreams: the ancient armour of Bartuc, the legendary Warlord of Blood. But the mysterious armour has a soul. Now, pursued by demons who covet the dark armour for their own devices, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever…