Once, dragons ruled the Rain Wilds, tended by privileged human servants known as Elderlings. But a series of cataclysmic eruptions nearly drove these magnificent creatures to extinction. Born weak and deformed, the last of their kind had one hope for survival: to return to their ancient city of Kelsingra. Accompanied by a disparate crew of untested young keepers, the dragons embarked on a harsh journey into the unknown along the toxic Rain Wild River. Battling starvation, a hostile climate, and treacherous enemies, dragons and humans began to forge magical connections, bonds that have wrought astonishing transformations for them all. And though Kelsingra is finally near, their odyssey has only begun.
Because of the swollen waters of the Rain Wild River, the lost city can be reached only by flight—a test of endurance and skill beyond the stunted dragons’ strength. Venturing across the swift-running river in tiny boats, the dragon scholar Alise and a handful of keepers discover a world far different from anything they have ever known or imagined. Immense, ornate structures of black stone veined with silver and lifelike stone statues line the silent, eerily empty streets. Yet what are the whispers they hear, the shadows of voices and bursts of light that flutter and are gone? And why do they feel as if eyes are watching them?
The dragons must plumb the depths of their ancestral memories to help them take flight and unlock the secrets buried in Kelsingra. But enemies driven by greed and dark desires are approaching. Time is running out, not only for the dragons but for their human keepers as well.
Return to the world of the Liveships Traders and journey along the Rain Wild River in this standalone adventure from the author of the internationally acclaimed Farseer trilogy.
Guided by the great blue dragon Tintaglia, they came from the sea: a Tangle of serpents fighting their way up the Rain Wilds River, the first to make the perilous journey to the cocooning grounds in generations. Many have died along the way. With its acid waters and impenetrable forest, it is a hard place for any to survive.
People are changed by the Rain Wilds, subtly or otherwise. One such is Thymara. Born with black claws and other aberrations, she should have been exposed at birth. But her father saved her and her mother has never forgiven him. Like everyone else, Thymara is fascinated by the return of dragons: it is as if they symbolise the return of hope to their war-torn world. Leftrin, captain of the liveship , also has an interest in the hatching; as does Bingtown newlywed, Alise Finbok, who has made it her life’s work to study all there is to know of dragons.
But the creatures which emerge from the cocoons are a travesty of the powerful, shining dragons of old. Stunted and deformed, they cannot fly; some seem witless and bestial. Soon, they become a danger and a burden to the Rain Wilders: something must be done. The dragons claim an ancestral memory of a fabled Elderling city far upriver: perhaps there the dragons will find their true home. But Kelsingra appears on no maps and they cannot get there on their own: a band of dragon keepers, hunters and chroniclers must attend them.
To be a dragon keeper is a dangerous job: their charges are vicious and unpredictable, and there are many unknown perils on the journey to a city which may not even exist…
The magic and mayhem continue in this thrilling second instalment of Hobb's new series.
Althea Vestrit has found a new home aboard the liveship Ophelia, but she lives only to reclaim the Vivacia as her rightful inheritance. However, the Vivacia has been captured by the pirate, 'King' Kennit, and is acquiring a keen bloodlust. Meanwhile in Bingtown, the fading fortunes of the Vestrit family lead Malta deeper into the magical secrets of the mysterious Rain Wilds Traders. And just outside Bingtown, Amber dreams of relaunching the Paragon, The Mad Ship…
The second volume in this superb trilogy from the author of THE FARSEER TRILOGY continues the dramatic tale of piracy, serpents, love and magic.
Not far from the Six Duchies lies Bingtown, hub of exotic trade and home to a merchant nobility famed for its liveships — rare vessels carved from wizardwood, which ripens magically into sentient awareness. Bingtown's Old Traders, their wealth eroded by northern wars and the rapacity of southern pirates, now face an influx of upstart merchants who bring change to a complex society.
The Vestrit family's only hope of renewed prosperity is the Vivacia, a liveship they have nurtured for three generations. Now, as old Captain Vestrit lies dying in Bingtown, the Vivacia cuts homeward through the waves, about to quicken into a living being. The ship carries Vestrit's daughter Althea and the conniving son-in-law he has named as the Vivacia s next captain.
But lovely, wild-spirited Althea, sailing the Vivacia with her father since childhood and sharing its half-awakened memories and ocean secrets, has bonded with the ship in her deepest soul. Joined by Brashen — her father's first mate, now demoted by the Vivacia's new commander — she will stop at nothing in a bitter quest to claim its captaincy.
Meanwhile, in the rocky cays known as the Pirate Isles, a ruthless man lusts after his own kind of power. The pirate captain Kennit, in his scheme to be king of this outlaw realm, has vowed that he will wrest a liveship from its owners and turn it to his own use. His twisted ambition will bring him into a strange partnership with a boy-priest turned seaman — and into violent conflict with the wizardwood magic of Althea and Brashen.
From the peculiar magic realm of the Others to the bawdy, raucous lair of the pirates, Ship of Magic sweeps a dazzling cast of characters into an epic of terrible beauty and mysterious sorcery.
Centuries had passed since dragons last roamed the war-torn world of the Rain Wild River. But as peace once again settled upon the land, a lost generation of sea serpents—ancient, half-starved, and weary—returned to cocoon, certain that they would be reborn as the beautiful and powerful dragons of legend. But their arduous journey exacted a heavy toll, and the proud serpents emerged as sickly, half-formed beasts, unable to fly or hunt… or thrive. For years now they have been trapped on a swampy riverbank between forest and river, hungry and barely alive, reliant on humans to provide for them.
With their survival at stake, fifteen dragons—among them the wise golden Mercor, the haughty and dazzling silver-blue queen Sintara, and the delicate copper beauty Relpda—have set off on a dangerous trek into the unknown, up the Rain Wild River, in hopes of rediscovering the ancient Elderling city of Kelsingra, the lost haven for dragons and Elderlings alike. The dragons are accompanied by a disparate group of human keepers, rejects from Rain Wild society. They, too, yearn to find Kelsingra and create a home of their own, one in which they may make their own rules and decide their own fate. But is Kelsingra real or merely a fragment of a glorified past buried deep in the dragons’ shared memories? No map exists to guide them, and the noble creatures find their ancient recollections of little use in a land changed by generations of flooding and seismic chaos.
As the dragons, the humans—including the strong and defiant Rain Wild girl Thymara; the wealthy dragon scholar and Trader’s wife, Alise; and her companion, the urbane Sedric—and their magical supply barge, captained by the gruff Leftrin, forge their way ever deeper into uncharted wilderness, human and beast alike discover they are changing in mysterious and dangerous ways. While the bonds between them solidify, starvation, flashfloods, and predators will imperil them all. But dragons and humans soon learn that the most savage threats come from within their own company and not all of them may survive.
The second in the thrilling new fantasy series, from the author of the bestselling Assassin trilogy.
Fitz has succeeded in rescuing Prince Dutiful from the clutches of the Piebald rebels, and has returned with him to Buckkeep castle. With Dutiful safe again, Queen Kettricken can proceed with plans to marry him to the Outislander princess, Elliania. However, with tensions building among the peoples of the Six Duchies over Kettricken's tolerance of the Wittted, even Buckkeep is no longer safe. A reluctant Fitz is assigned to protect the young prince, and also train him in the Skill, and in doing so he finally makes contact not only with his estranged daughter, Nettle, but with someone in Buckkeep who may possess a greater Skill talent even than Fitz. And who may represent a terrible threat to the Farseers.
Meanwhile, Elliania arrives and, before she will accept Prince Dutiful's betrothal, challenges him to undertake an impossible quest. He must kill a legendary Outislander dragon.
The first book in a brand new trilogy from the author of the and trilogies.
When the two-hundred year war between the kingdoms of Vania and Landsing ended the Landsingers were left in triumphant possession of Vania's rich coal and coast territories. When young King Troven assumed the throne of Vania thirty years later, he was determined to restore her greatness, not through waging another assault upon their traditional enemies, but by looking in the opposite direction and colonising the wild plains and steppes to their east. Over the next twenty years, cavalry forces manage to subdue the rolling plains formerly wasted on nomadic herders and tribesmen.
Troven's campaign restores the pride of the Varnian military and to reward them, Troven creates a new nobility that is extremely loyal to their monarch. Beyond the grasslands lies the current frontier of Varnia, the heavily forested Barrier Mountains, home to enigmatic Specks: a dappled, forest dwelling people, unable to tolerate the heat and full sunlight of the plains. The new settlers find the Specks slightly dim-witted and overly placid, and yet strangely difficult to control. There are tales that they are 'blood-drinkers' and their nature worship of ancestral trees has presented difficulties for those who wish to harvest the forest's exotic timber. They also harbour strange diseases, ones that cause the Specks little more than a week or two of discomfort but which frequently kills those settlers and soldiers who fall victim to it. For that reason, prolonged contact, and especially intimate contact with the Specks is judged both fool-hardy and disgusting. Nevare Gerar is the second son of one of King Troven's new lords. Following in his father's footsteps, a commission as a cavalry officer at the frontier and an advantageous marriage await him, once he has completed his training at the King's Cavalry Academy.
Young Fitz is a bastard son of the noble Prince Chivalry, raised in the court of the Six Duchies by his father’s gruff stableman. He is ignored by all the royalty except the devious King Shrewd, who has him secretly tutored in the arts of the assassin. For in Fitz’s blood runs the magic Skill — and the darker knowledge of a child raised with the stable hounds and rejected by his family. For longer than anyone remembers, the Farseers have ruled the storm swept kingdoms of the Six Duchies — using the wild and perilous magic of the Skill. But now, as the barbarous Red Ship Raiders ravage the coasts and sleepwalkers prowl the heartland, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. For Fitz is a threat to the throne…but he may also be the key to the survival of the kingdom.
This is the second book in the brand new trilogy from the author of the "Tawny Man" trilogy, following on from the bestselling Shaman's «Crossing».
The King's Cavalla Academy has been ravaged by the Speck plague. Hundreds of cadets and instructors have been lost to the disease, and even the survivors may never fully recover. Many have been forced to relinquish their military ambitions and return to their families to face lives of dependency and disappointment.
As the Academy infirmary empties, Cadet Nevare Burvelle also prepares to journey home, to attend his brother Rosse's wedding. Far from being a broken man, Nevare is hale and hearty after his convalescence. Instead of growing rake — thin like the other plague victims, Nevare has put on weight. In fact, he just can't stop putting on weight, no matter how much he exercises or how little he eats. To make matters worse, his nights are haunted by dreams of the voluptuous Tree Woman, dreams in which his Speck self betrays everything he holds dear in his waking life. Has the plague infected him in ways far more mysterious than the merely physical?
Despite his fears, Nevare will journey back to Widevale in high spirits, in full expectation of a jubilant homecoming and a tender reunion with his young and beautiful fiancee, Carsina. But his life is about to take a dramatic, unexpected and shocking turn; and soon he may be forced to choose sides, between civilized Gernia, his ancestry and upbringing and the magical, sensual world of the Specks.
The stirring conclusion to The Soldier Son Trilogy—the acclaimed epic tale of duty, destiny, and magic by bestselling master fantasist Robin Hobb
Loyal, privileged, and brave, Nevare Burvelle proudly embraced his preordained role as soldier in the service of the King of Gernia—unaware of the strange turns his life would ultimately take. Exposed to a plague of enemy sorcery that felled many of his compatriots, he prevailed, but at a terrible cost to his soul, body, and heart. Now he stands wrongly accused of unspeakable crimes—including murder, the most heinous of them all.
Condemned by his brother soldiers and sentenced to death, Nevare has no option but to escape. Suddenly he is an outcast and a fugitive—a hostage to the Speck magic that shackles him to a savage alter ego who would destroy everything Nevare holds dear. With nowhere to turn—except, perhaps, to the Speck woman Lisana, the enemy whom he loves—he is mired in soul-rending despair. But from out of the darkness comes a bright spark of hope.
Perhaps, somehow, the hated magic that has long abused Nevare can be used by him instead. Could he not learn to wield this mighty weapon for his own purposes rather than be enslaved by it? But down what perilous road will this desperate new quest lead him? And what will be the outcome and the ultimate new incarnation of Nevare Burvelle?
New York Times (Assassin’s Apprentice, Royal Assassin,Assassin’s Quest),(Ship of Magic, Mad Ship,Ship of Destiny)(Fool’s Errand, Golden Fool,Fool’s Fate).(Shaman’s Crossing, Forest Mage, Renegade’s Magic).Wizard of the Pigeons, Harpy’s Flight, The Windsingers, The Limbreth Gate, The Luck of the Wheels, The Reindeer People, Wolf’s Brother,Cloven Hooves;Alien Earth,The Gypsy.Dragon Keeper Dragon Haven.
New York Times bestseller Robin Hobb is one of the most popular writers in fantasy today, having sold more than one million copies of her work in paperback. She’s perhaps best known for her epic fantasy Farseer series, including Assassins Apprentice, Royal Assassin, and Assassins Quest, as well as the two fantasy series related to it, the Liveship Traders series, consisting of Ship of Magic, The Mad Ship, and Ship of Destiny, and the Tawny Man series, made up of Fool’s Errand, Golden Fool, and Fool’s Fate. Recently, she’s started a new fantasy series, the Soldier Son series, composed of Shaman’s Crossing, Forest Mage, and her most recently published novel, Renegade’s Magic. Her early novels, published under the name Megan Lindholm, include the fantasy novels Wizard of the Pigeons, Harpy’s Flight, The Windsingers, The Limbreth Gate, Luck of the Wheels, The Reindeer People, Wolf’s Brother, and Cloven Hooves, the science fiction novel Alien Earth, and, with Steven Brust, the collaborative novel The Gypsy.
Here she takes us to the edge of human endurance and considerably beyond, for a harrowing study of the ultimate meaning of loyalty, when everything else has been lost.