The descendants of the Oven house of Shannara had all completed their quests. Walker Boh had restored the Druid's Keep with the Black Elfstone. Wren had restored the missing Elves to the Four Lands. And Par had found what was quite possibly the legendary Sword of Shannara.
But their work was not yet done. The Shadowen still swarmed over the Four Lands, poisoning all with their dark magic. And the leader of the Shadowen, Kimmel-Dail, was determined that the scions of Shannara would not share the knowledge that would end the sickness. For Walker, he would dispatch the Four Horsemen. For Wren, he sent an untrue friend. And for Par, he devised the most terrible fate of all.
The charges given by the shade of the Druid Allanon were doomed to failure—unless the Shannara children could escape the traps being laid for them, and Par could find a way to use... the Sword of Shannara!
"Find the Elves and return them to the world of Men!" the shade of the Druid Allanon had ordered Wren.
It was clearly an impossible task. The Elves had been gone from the Westland for more than a hundred years. There was not even a trace of their former city of Arborlon left to mark their passing. No one in the Westland knew of them—except, finally, the Addershag.
The blind old woman had given instructions to find a place on the coast of the Blue Divide, build a fire, and keep it burning for three days."One will come for you."
Tiger Ty, the Wing Rider, had come on his giant Roc to carry Wren and her friend Garth to the only clear landing site on the island of Morrowindl, where, he said, the Elves might still exist, somewhere in the demon-haunted jungle.
Now she stood within that jungle, remembering the warning of the Addershag: "Beware, Elf-girl. I see danger ahead for you... and evil beyond imagining." It had proved all too true.
Wren stood with her single weapon of magic, listening as demons evil beyond all imagining gathered for attack. How long could she resist? And if, by some miracle, she reached the Elves and could convince them to return, how could they possibly retrace her perilous path to reach the one safe place on the coast?
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.
The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.
For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free–born at stake–Pen has accepted his mission without question. But not without risk … or sacrifice.
Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free–born forces–already decimated by the Federation’s death–dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide.
High Druid of Shannara 2
Publisher: Del Rey; 1ST edition (August 31, 2004)
ISBN–13: 978–0345435743 .
War threatens the Four Lands, and Shannara's only hope lies in Penderrin Ohmsford, but it's a dreadfully slim hope. To save his world, Pen must restore his aunt, the former Ilse Witch, to her rightful position as High Druid of Shannara. But first Pen must free his aunt Grianne from the Forbidding: the world of the demons. To have the slightest chance of freeing her, he must find the mystical tree called the Tanequil, and somehow craft a talisman from its wood. But Shadea a'Ru, the treacherous usurper of his aunt's position, will do anything to stop Pen — and she has already captured Pen's parents and forced them to reveal their son's whereabouts. Sen Dunsidan, the monstrous Prime Minister of the Federation, has armed his greatest airship with a horrible new weapon. And Pen is just a boy, accompanied on his dangerous quest by only a Dwarf, a young Elf, and a blind Rover girl.
Filled with action, treachery, and sacrifice, Tanequil will enthrall Terry Brooks's millions of fans as it roars to a shocking conclusion..
High Druid of Shannara. More than a quarter of a century after The Sword of Shannara carved out its place in the pantheon of great epic fantasy, the magic of Terry Brooks's New York Times bestselling saga burns as brightly as ever. Three complete series have chronicled the ever–unfolding history of Shannara. But more stories are still to be told–and new adventures have yet to be undertaken. Book One of High Druid of Shannara invites both the faithful longtime reader and the curious newcomer to take the first step on the next extraordinary quest. Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch–saved by the love of her brother, the magic of the Sword of Shannara, and the destruction of her evil mentor, the Morgawr. Now, fulfilling the destiny predicted for her, she has established the Third Druid Council, and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But the political intrigue, secret treachery, and sinister deeds that have haunted Druid history for generations continue to thrive.