The summer Opal and her father, the preacher, move to Naomi, Florida, Opal goes into the Winn-Dixie supermarket—and comes out with a dog. A big, ugly, suffering dog with a sterling sense of humor. A dog she dubs Winn-Dixie. Because of Winn-Dixie, the preacher tells Opal ten things about her absent mother, one for each year Opal has been alive. Winn-Dixie is better at making friends than anyone Opal has ever known, and together they meet the local librarian, Miss Franny Block, who once fought off a bear with a copy of WAR AND PEACE. They meet Gloria Dump, who is nearly blind but sees with her heart, and Otis, an ex-con who sets the animals in his pet shop loose after hours, then lulls them with his guitar.
Opal spends all that sweet summer collecting stories about her new friends and thinking about her mother. But because of Winn-Dixie or perhaps because she has grown, Opal learns to let go, just a little, and that friendship—and forgiveness—can sneak up on you like a sudden summer storm.
Recalling the fiction of Harper Lee and Carson McCullers, here is a funny, poignant, and utterly genuine first novel from a major new talent.
Fire alone can save our Clan...
For generations, four Clans of wild cats have shared the forest according to the laws laid down by the powerful ancestors. But the warrior code is threatened, and the ThunderClan cats are in grave danger. The sinister ShadowClan grows stronger every day. Noble warriors are dying - and some deaths are more mysterious than others.
In the midst of this turmoil appears an ordinary housecat named Rusty... Who may yet turn out to be the bravest warrior of them all.
It begins in the most boring place in the world: Chickentown, U.S.A. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold. When the answer comes, it's not one she expects. Out of nowhere comes a wave, and Candy, led by a man called John Mischief (whose brothers live on the horns on his head), leaps into the surging waters and is carried away.
Where? To the ABARAT: a vast archipelago where every island is a different hour of the day, from The Great Head that sits in the mysterious twilight waters of Eight in the Evening, to the sunlit wonders of Three in the Afternoon, where dragons roam, to the dark terrors of Gorgossium, the island of Midnight, ruled over by the Prince of Midnight himself, Christopher Carrion.
Candy has a place in this extraordinary world: she is here to help save the Abarat from the dark forces that are stirring at its heart. Forces older than Time itself, and more evil than anything Candy has ever encountered.
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter.
After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch. The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls.
The Hatter sisters–Sophie, Lettie, and Martha–and all the other girls were warned not to venture into the streets alone. But that was only the beginning.
In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.
This book is fantastic it is about a very poor boy named Charlie Bucket. He always goes to school with out a jacket because they don't have money to buy Charlie things. The setting of the book is an unnamed city; small wooden house on the edge of a great city,a fabled chocolate factory. The conflict is five children who have found golden tickets compete to see who will take over Mr. Wonka's chocolate factory. It all started when the newpaper announces that the Wonka chocolate factory will hide five golden tickets in the Wonka chocolate bars. Charlie desperately hopes he will find a golden ticket. The problem is that each year he gets a chocolate on his birthday, and he doesn't have money to buy one. Charlie father loses his job and the poor family is on brink of starvation. Charlie finds a dollar bill on the street, and before he tells his mother, he goes to buy two chocolate bars. One of the bars contains the fifth golden ticket. Charlie and his Grandpa Joe go to the Wonka Chocolate Factory. When the are finally there Mr. Wonka tells everybody to be careful,and not touch any thing from the factory. Then Augustus Gloop falls into the hot chocolate river while attempting to drink it, and gets sucked up by one of the pipes. Veruca Salt is determined to be a bad nut by nut judging squirrels who throw her out with the trash. Violet Beauregarde grabs an experimental piece of gum and chew herself into a giant blueberry. She is removed from the factory. Mike Teavee shrinks himself and his father has to carry him out in his breast pocket. So Charlie is the only one that is left in the factory. Mr. Wonka tries to find a person that would keep the chocolate factory. Mr. Wonka decided to give away his factory because he is too old. Then he decides that Charlie is the one who will run the factory exactly the way he has always run it. Finally Mr. Wonka congrarulates him for winning the entire factory for himself and his family.
Picking right up where Charlie and the Chocolate Factory left off, Charlie and the Great Glass Elevator continues the adventures of Charlie Bucket, his family, and Willy Wonka, the eccentric candy maker. As the book begins, our heroes are shooting into the sky in a glass elevator, headed for destinations unknown. What follows is exactly the kind of high-spirited magical madness and mayhem we've all come to expect from Willy Wonka and his creator Roald Dahl. The American space race gets a send-up, as does the President, and Charlie's family gets a second chance at childhood. Throw in the Vermicious Knids, Gnoolies, and Minusland and we once again witness pure genius.
Tired of the boring and stereotypical life, Princess Cimorene escapes from a marriage with an empty-headed prince and goes to live with the dragons in the Mountains of Morning. Upon arrival, the spunky princess makes friends with her dragon, Kazul, as well as other people such as the Princess Alianora and the Witch Morwen. She settles into an enjoyable new life and executes her duties as a dragon's princess perfectly. The smart Cimorene soon notices that the sly wizards have been up to no good, and sure enough – the King of the Dragons is poisoned, and a dragon is cooperating with the wizards! It's now up to Cimorene and her new friends to prevent the new trials for a King from being rigged and catch the cheating culprit!!
Mendanbar, the King of the Enchanted Forest, plays hooky one day and goes for a stroll to the Green Glass pool. He finds a section of the forest destroyed – apparently by dragons. Perturbed, Mendanbar visits Morwen for advice. Morwen counsels him to pay a visit to Kazul, the King of the Dragons. So Mendanbar retrieves his magical sword from the castle armory, and sets out for the Mountains of Morning – but not before he is paid a suspicious visit by Zemenar, the Head Wizard of the Society of Wizards.
Mendanbar journeys to the cave of the King of the Dragons, only to find her away on a diplomatic trip. But he does meet Princess Cimorene (Dealing with Dragons), now Kazul's Chief Cook and Librarian. Cimorene admits that Kazul has been missing for days, and that she plans to go out in search of her. Mendanbar insists on accompanying the princess, with whom he finds himself very much taken.
The two set out in search of the missing Kazul. On the way, they visit two wacky giants, contend with a defective magic carpet, and help out a well-meaning but financially-broke dwarf with a brood of royal children. But there is danger on their trail – for, once out of the Enchanted Forest, Mendanbar's magical sword starts leaking magic, attracting the attention of a horde of greedy wizards as well as an overly-inquisitive magician. And, as Mendanbar and Cimorene continue on their rescue mission, it becomes clear that Kazul's disappearance is linked with the Enchanted Forest. The Society of Wizards has invented a powerful new spell – and Mendanbar's sword may be the key.
Daystar has lived all his life with his mother in a cottage on the edge of the Enchanted Forest. But when one day a wizard comes to his house, he is sent by his mother on a journey with some strange sword. Little does he know that this is the magic sword that belonged to the Rulers of the enchanted forest, and he is the rightful heir!
Digory and Polly discover a secret passage that links their houses, and are tricked into vanishing out of this world and into the World of Charn, where they wake up the evil Queen Jadis. There, they witness the creation of the Land of Narnia, as it is sung into being by the Great Lion, Aslan.
English years: 1900
Narnian years: 1
Troubled times have come to Narnia as it is gripped by civil war. Prince Caspian is forced to blow The Great Horn of Narnia, summoning the help of past heroes, Peter, Susan, Edmund, and Lucy. Now they must overthrow Caspian’s uncle, King Miraz, to restore peace to Narnia.
English years: 1941
Narnian years: 2303
Lucy, Edmund, and their cousin Eustace, are magically transported onto the ship, Dawn Treader, where King Caspian is searching for the seven lost friends of his father. On the voyage, the children meet many fantastical creatures, including the great Aslan himself.
English years: 1942
Narnian years: 2306
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