Once Tarl Cabot had been the mighest warrior of Gor, the strange world of counter earth. But now on all the planet, he had no friends except the tarn, the mighty bird on which he flew.
He was a out cast, with every hand aganist him. His home city had been destroyed, his loved ones scattered or killed. And that was at the orders of the Priest-Kings, those mysterious beings who ruled absolutely over Gor.
No man had ever seen a Priest-King. They where said to dwell somewhere in the mountians of Sardar. And none who entered that forbidden land ever returned alive.
Nonetheless, Tarl Cabot head into the mountians of Sardar!
Tarl Cabot, warrior and tarnsman, left the forbidden Sardar Mountains on a mission for the Priest-Kings of Gor, the barbaric world of Counter-Earth. The Priest-Kings were dying, and he had to find their last link to survival. All he knew about his goal was that it lay hidden somewhere among the nomads.
There were hidden the Wagon Peoples, the wild tribes that lived off the roving herds of bosk, fiercest of the animals of Gor. But still more fierce were their masters, the savage Tuchuks. All men fled before them when they moved.
All except Tarl Cabot, who stood alone, watching the oncoming clouds of dust that might bring him death.
Kuurus was one of the dread caste of assassins on the hidden world of Counter-Earth. He was hired for twenty pieces of gold to avenge the death of a warrior. Now he was on his way to the great city of Ar, where he was forbidden by ancient sentance of death ever to appear again.
He knew nothing of his intended victim, save that the man had taken part in the savage tarn races at the Arena of the Ar. Ans all he knew of the man he was to avenge was a name.
The name was that of Tarl Cabot, the great warrior and servent to the all powerfull Priest-Kings.
And that was strange.
Because the true name of Kuurus was Tarl Cabot!
Tarl Cabot was a warrior of Gor-the world that earth could never see. Normally, he was a proud and mighty warrior. But now he was bound for Port Kar. The only city with no home stone to give it a heart. It was a city of reavers, and looters...of out casts with out allegiance. Merchants and Pirates stalked it's quays beside the beautiful sea of Thassa.
Tarl Cabot was head for the sink hole of the planet, a teaming den of Iniquity. And that was no place for a honest warrior from far Ko-Ro-Ba.
But he was no longer Tarl Cabot, the warrior. Now he was only bosk...a miserable slave.
Spoiled, rich young Elinor Brinton was no longer on Earth. She had been kidnapped from her New York apartment and carried across space to Gor by akien slavers.
Then the ship was wrecked and she was stranded on the strange world of Counter-Earth, where women were only property, to be beaten ans subjugated at the will of the men who were their Masters.
Life to her became a never-ending nightmare.
In the great luxury of Ko-ro-ba, she was trained in the provocative skills of a pleasure slave. In the Norhtern Forests of Gor, she was captured by the fierce outlaw Panther Girls.
And finally came Rask of Treve to teach her what all woman should learn!
Three lovely women were keys to Tarl Cabots career on Gor, Earth's orbital counterpart. They were:
Talena, daughter of Gor's greatest ruler and once Tarl's queen.
Elizabeth Cardwell, who had been Tarl's comrade in two of his greatest exploits.
Verna, haughty chief of the untamed panther women of the Northern Forests.
Hunters of Gor finally reveals the fate of these three-as Tarl Cabot ventures into the wilderness to pit his skill and his life against the brutal cunning of Gorean outlaws and enemy warriors.
Tarl Cabot's efforts to free himself from the directive of the mysterious priest-kings of Earth's orbital counterpart were confronted by frightening reality when horror frm the northland finally struck directly at him.
Somewhere in the harsh land of transplanted Norsemen was the first foothold of the alien Others. Somewhere up there was one such who waited for Tarl. Somewhere up there was Tarl's confrontation with his destiny-was he to remain a rich merchant-slaver of Port Kar or become again a defender of two worlds against cosmic enslavement.
The Others were on the move! The Priest-Kings has recived a message: "Surrender Gor." The date had been set for conquest or destruction. Tarl Cabot could not longer linger in Port Kar-now he must act on behalf of the Priest-Kings, on behalf of Gor, and on behalf of Gor's teeming, unsuspecting, twin world known as Earth.
Evience pointed to the great wasteland of the Tahari, the desert know only to the clannish, militant tribes of desert-wanderers. There must Cabot go. There among the feuds, along the trails of slavers, beyond the forbidding salt mines to a rendezous with the treachery, with a woman warlord, with a bandit chief, and with the monster intelligences from the worlds of steel.
Tarl Cabot had resumed his allegiance to the Priest-kings, the non-human but benevolent rulers of Earth's orbital twin planet, Gor. And accordingly Tarl knew that the battle for the possesion of the planet was under way-the Kurii, the beastlike invaders, had made their plan.
There was a girl, once Judy Thornton of Earth, found in the wilderness of Gor. Captured, as such lovely strangers were on the ruthless world, she was to undergo the training that would make of her a slave girl of great value.
But unknown to her captors was the fact that she was a tool of the Kurii, that she carried a programmed message that imperilled the future of Gor. It was for possession of her mind and body that Priest-Kings and Kur-monsters battled, while a planet went its way unsuspecting that its very fate was also locked within the slave collar that graced her neck.
On Gor, the other world in Earth's orbit, the term beast can many any of three things:
First, there are the Kurii, the monsters from space who are about to invade that world.
Second, there are the Gorean warriors, men whose fighting ferocity is incomparable.
Third, there are the slave girls, who are both beasts of burden and objects of desire.
All three kinds of beasts come into action in this thrilling novel as the Kurii establish their first beachhead on Gor's polar cap. Here is a John Norman epic that takes Tarl Cabot from the canals of Port Kar to the taverns of Lydius, the tents on the Sardar Fair, and to a grand climax among the red hunters of the Arctic ice pack.
All the glorious panorama of Earth's planetary twin, barbaric Gor, is present in John Norman's latest novel.
When the shield ring of the much feared Kurii falls into the possession of a mysterious black explorer, it becomes vital to the Priest-Kings that Tarl Cabot himself regain that ancient product of an alien science. His quest brings him to the unmapped interior of the great equatorial rain-forests and into new dangers without parallel.
Here are jungle kingdoms and tropical trade cities, fierce beasts and fiercer men. And at the heart of this full-bodied Gorean novel is a lost city - and a linkage of the loveliest enemy agents ever lured from the cities of far-off Terra.
Attempting to save his girl friend from a Gorean slave trap, Jason Marshall found himself kidnapped to that legendary counter-Earth planet. And as such found himself the first "civilized" Earth male to become enslaved in the ruthless chains of Gorean society.
Jason Marshall's startling adventures make constantly fascinating reading as he is made to be the slave of a haughty woman, then into her fighting champion, and finally amid the turmoil of primitive warfare to seek his liberty in order to search for his lost love amid the slave marts of that alien and turbulent planet.
Jason Marshall learned the meaning of manhood and the power of women, both dominant and submissive, when he was kidnapped from Earth to the Counter-Earth called Gor. Winning his freedom, jason set out single-handed to win his own place onthat gloriously barbaric world won the other side of the sun. His intent was to find the girl whohad been enslaved with him. But that quest thrust him smack in the middle of the war that raged between Imperial Air and the Salerian Confederation — and the secret schemes of hte pirate armada that sought control of the mighty trading artery of the fighting cities.
From kidnapped collegian to a woman’s slave, from landless fugitive to warrior-captain, the life of Jason Marshall on Earth’s orbital twin was a constant struggle against the naked power and barbaric traditions of glorious Gor.
Now, in the heat of a desperate naval battle against overwhelming odds, Jason faced the pivotal hours of his Gorean career. For him victory would mean a homeland, a warrior’s honors, and the lovely Earthgirl who was the prize he had long sought. Defeat would mean degradation worse than the chains he had once escaped.
GUARDSMAN OF GOR is the blazing climax of this saga of one man against an entire world.
The Kur came to Port Kar! Two of the terrible space beasts came to make Tarl Cabot an offer. They, a death-squad, sought the renegade Kur commander, the great Half Ear, whom Tarl had once battled in the Far North.
But Tarl refused their offer, for Half Ear was more valuable to the Priest-Kings alive than to the Kur dead. And now he knew it was imperatible for him to save that monster from the doom that would fast over take him.
This meant venturing into the forbidden Barrens of Gor-a vast land of plains and praries whose cruel masters were tribes of savage red riders and where civilized men were always prey and their women were mere trophies of the hunt!
Tarl Cabot, seeking the monsters from the Steel Worlds, found himself among the cruel savages who rule the vast Barrens.
Though himself enslaved, he stood with his comrades and masters against a coming onslaught. For the Kur had united the enemies of the tribe that held Cabot, and death and destruction were unleashed. Out of the plains came riding hordes of feud-driven braves, from the skies came a host of maddened tarn-riders, and even among the slave girls held by the blood brothers here was a devilish treason.
BLOOD BROTHERS OF GOR is one of the great John Norman epics. It is a long novel of constant action, told in depth and detail, of a struggle fought for the fate of a world where strong men clash and beautiful women await their victors.
Kajira means slave-girl in Gorean. But when Tiffany Collins was kidnapped from Earth and brought to that orbital counter-world, she found herself on the throne of a mighty city as its "queen." Power seemingly was hers, and she did not realize that her true role was that of a slave puppet of a conniving woman agent of the monstrous Kurii.
But a chained slave she was destined to be, and in the course of the complex, visible and invisible, struggles between warriors and cities, between Kurii and Priest-Kings, she would play a pivotal role.
KAJIRA OF GOR is one of the most excitingly vivid novels John Norman has written. Here is all the color and terror of Gor. Here, between crown and fetters, between adulation and total submission, is the full-scale panorama of that wonderful, barbaric world as only Tarl Cabot knew it.
During the holidays revels of Port Kar, an attempt is made on the life of Tarl Cabot. And Tarl discovers that the Priest-Kings have turned against him! To clear himself of their charge of treason, he must follow the assassins's trail. The way to achieve that was to join, in disguise, a troupe of traveling Players, a sort of Gorean carnival, which would give him entry to enemy cities and hostile territories.
But live in such a carnival is always a risk in itself. There are monsters in form and monsters in mind among them-and there may be spies of the alien Kurs and the omnipotent Priest-Kings. Players of Gor is a rich and full adventure on that wondrous world where free men must fight and slave girls must yield, where life and liberty may depend on the chance moves of a game-board or the edged passions of the dueling ground. And where Tarl's destiny must bring him face to face with a conspiracy of superhuman powers.
War on Gor is a rousing and fearful affair — and when the armada of Cos landed and began its sweeping arch against the mighty city of Ar, Tarl Cabot was swept up in their drive. Outcast from Port Kar, rejected by the Priest Kings, Tarl fought now for his own redemption.
With comrades at his side, barbarian warriors and daring women, free and slave, his plans went forward — until the mercenaries of Dietrich of Tarnburg disrupted the struggle as a mysterious third force.
MERCENARIES OF GOR brings into action all the magic and conflict of that counter-Earth, as Tarl became the center of intrigue and treachery in the city of his greatest enemies.
Doreen Williamson appeared to be a quiet shy librarian, but in the dark of the library, after hours, she would practice, semi-nude, her secret studies in belly-dancing. Until, one fateful night, the slavers from Gor kidnapped her.
On that barbarically splendid counter-Earth, Doreen drew a high price as a dancer in taverns, in slave collar and ankle bells. Until each of her owners became aware that their prize dancer was the target of power forces---that in the tense climate of the ongoing war between Ar and Cos, two mighty empires, Doreen was too dangerous to keep.
DANCER OF GOR is a John Norman bonus novel---an erotic fever-pitched novel of an alien world where men were all-powerful and women were living jewels of desire.
As the bloody tide of war spread over Gor, Tarl Cabot, outcast by the Priest-Kings, became deeply enmeshed in the military combat between the empire of Ar and the invaders from Cos. His fate would depend upon which proved victorious in the coming confrontation at Ar's besieged river port. And it looked like Tarl himself might prove the deciding factor that would tip the scales of destiny for one side or the other...
With RENEGADES OF GOR, all the complexity and intrigue of John Norman's saga comes together to create an adventure replete with danger, excitement, and romance in the unforgettable realm of Gor — where courage remains meaningful, and pride and honor have never been forgotten.
As treachery and betrayal become the prime weapons in the war between Ar and Cos, Tarl Cabot is trapped in the siege of Ar’s Station. And when Ar’s Station falls to the warriors of Cos, it is only with the aid of the loyal Vosk League, that Tarl and other survivors make their escape from the defeated port.
But with the forces of Cos now readying to continue on their devastating march of conquest, Tarl must go undercover as a spy within the enemy camp, hoping to discover their plans and send word to Ar’s army before it is too late...
In VAGABONDS OF GOR, Tarl Cabot faces perhaps his greatest challenge of all, as he is caught up in the myriad dangers and intrigue of two mighty powers at war!
With the capital city of Ar under the sway of the beautiful traitress Talena, a ruler placed in power by the Cosian invaders, Tarl Cabot and the Delta Brigade, the members of the underground force sworn to defeat Cos, must call upon the unique talents of master magician Boots Tarsk-Bit to recapture the precious Home Stone of vanquished Ar’s Station.
For snatching the Home Stone from the enemy’s grasp may prove the vital ingredient in Tarl’s desperate and dangerous campaign to rouse the people of Ar to fight on to regain their freedom from the hated foe.
In Magicians of Gor, Tarl Cabot and his allies must work a unique magic with illusions and sword blades to root out the treachery at the heart of a mighty empire.
The long-awaited 26th novel in the bestselling Gorean saga.
Deep within the cells of Treve, a glorious and mysterious city at the center of Gor's struggle for supremacy, awakens a nameless slave girl who will witness events about which others will only dare to whisper. Witness of Gor takes us on a whirlwind ride from political plots to tarn raids, epic love stories to relentless Assassins, our witness experiences all the beauty, spender, mystery, brutality, honor and intrigue of the awesome world of Gor.
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